Happy New Year!

January 2, 2017

Happy New Year! Prototype list: try something random!   SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning Heroes Examples: https://community.articulate.com/articles/gamification-examples-elearning Song 1: http://rabbitoreg.com/guess80/song1/story.html Song 2: http://rabbitoreg.com/guess80/song2/story.html Timer: https://www.rabbitoreg.com/timerdemo/timer_1/story.html

Read more

Insights ’16

December 27, 2016

2016 was a year with frog and toad. But mostly toad. The year of change. See all my insights in his Articulate Rise example: [thrive_link color=’blue’ link=’http://rabbitoreg.com/review/2016′ target=’_self’ size=’medium’ align=’aligncenter’]Launch[/thrive_link]

Read more

How to create “fake branching” with RISE?

December 8, 2016

UPDATE: New version of demo to accommodate Articulate’s altered way of treating lesson IDs. First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels

Read more

Articulate Rise + A Little Magic

November 26, 2016

There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features.

Read more

Storyline – Construct 2 (or any webobject) Integration

November 14, 2016

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full

Read more

Articulate 360 From A Different Angle

November 11, 2016

Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the

Read more

JavaScript & Storyline Two-Way Communication via iFrame

November 5, 2016

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical

Read more

DevLearn Experiment: how to speak xAPI?

October 29, 2016

I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around

Read more

Behind the Scenes: DeminGO and Game Thinking

July 31, 2016

In one of my previous posts, I created a playful DeminGO simulator. If you haven’t tried it yet, I would suggest playing a little with the solution before you move on.

Read more

Play DeminGO!

July 10, 2016

UPDATE: I also posted the behind the scene design and development here. DeminGO (not to be confused with Pokémon GO) is a silly-simulation. It was created for the eLearning Heroes

Read more