Not that passive-aggressive. I was just looking for the opposite of passive but aggressive sounded better.
Have you ever had a video clip in your course that people watched “passively,”
CHALLENGE: Out of Compliance Issue
CHALLENGE FOR INSTRUCTIONAL DESIGNERS/DEVELOPERS (practicing variables, triggers and conditions)
Business problem: Little Bunny FooFoo’s in-forest behavior is hostile
“I’m not a coder. What’s a variable and who really pulled the trigger?”
First, check out these two-minute clips to have an idea on variables:
Why using a variable?
I often have to use multiple True/False variables to keep track of things. Let’s say they are collectibles. If it’s true, you have it. If it’s false,
In Storyline 2, you have the ability to manipulate/adjust variables via triggers and conditions. You might want to increase the player’s points when collect coins or something. For each of these
If you have not yet, launch the paper-rock-scissors video interview first, before you continue reading how it was made.
I’ll give you the design process as well as the major points