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Archive Monthly Archives: November 2016

Articulate Rise + A Little Magic

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There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype only. Welcome to the future! LAUNCH THE MAGIC   Download the SOURCE!   How does it work? First of all, this is not […]

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5 Perceived L&D Takeaways from DevLearn

I have to admit, every time something good ends (like a conference), I’m puzzled by how fast a day went. (As opposed to a 5 hour flight with a twist of turning back after 20 minutes because of a mechnical issue.) But again, I have to remind myself that it is just sheer perception. Time […]

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While it lasted it was a great resource. However, as I changed jobs, my account was […]

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Articulate 360 From A Different Angle

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Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the review tool, etc. What I wanted to do is approach the release from a different angle (although, 360 kind of covers all angles). From L&D […]

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How to beat the odds at DevLearn?

 { GO BLIND } How to make the most out of a conference? Have you ever been to a conference where some of the sessions were great wins, some okay impasses, while others felt like you just can’t beat the house? Odds are always against you when you go blind! Here’s my two cents how to make […]

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JavaScript & Storyline Two-Way Communication via iFrame

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that functionality. In my DevLearn session, we find ourselves in a story. This is Uncle Tomsday’s ship. Some of the items are stolen […]

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