Archive Monthly Archives: October 2015

Think Like a Game Designer

Gamifying a course? Design with the experience and learning/performance objectives in mind! Two tips: Do not start from adding game mechanics without having a vision how the user experience should flow. Yes, you do M(echanics)->D(ynamics)->A(esthetics) but the user will only care about (and probably see) A. You’re not selling the cogs and wheels. You’re selling […]

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