Connect 4: JavaScript Communication between Storyline and a Webobject

September 8, 2019

One of the most visited blogs on my site is an example from years ago. It showed how to build two-way communication between Storyline and an embedded webobject. This is

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JavaScript: Escape the Jungle

September 25, 2017

Articulate Storyline encourages you to be an escape artist. Some of the more complicated projects may seem like you’re in the jungle of variables, triggers and conditions. The following trick

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JavaScript & Storyline Two-Way Communication via iFrame

November 5, 2016

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical

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Math Example for Storyline (JavaScript)

July 8, 2016

  Math is better than Match.com? If you’re new to triggers, conditions and variables in Storyline (first of all, you should check this out), you might want to explore a

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Think 80’s! Guess the song (JavaScript and Storyline)!

July 4, 2016

In a previous post, I showed how to add a YouTube video in Storyline via YouTube iframe API. This is a simple implementation of the same concept WITH a TWIST.

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JavaScript Challenge: Millennial Aquarium

May 30, 2016

What’s a Millennial Aquarium? What’s your digital native score? This is my eLearning Heroes entry for using Storyline with JavaScript. The Millennial Aquarium is the most distracting multiple choice engine. 🙂

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Hook them! JavaScript and Storyline to engage learners!

May 3, 2016

If you build, they come… If that’s not the case, you must do something about motivating people to go to your course. One creative way to do that is the following:

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JavaScript And Storyline: Timesaver

January 20, 2016

Controlling Variables from JavaScript I often have to use multiple True/False variables to keep track of things. Let’s say they are collectibles. If it’s true, you have it. If it’s

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Storyline Variables and JavaScript

December 16, 2015

In Storyline 2, you have the ability to manipulate/adjust variables via triggers and conditions. You might want to increase the player’s points when collect coins or something. For each of

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Morning Coffee: JavaScript & Storyline

June 27, 2015

UPDATE (04/01/18): Source updated to Storyline 360. UPDATE: I’ve updated the example with some tweaks for html5. Main change: replaced True/False with a number variable using 1/0. There’s something fishy sometimes

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