Top 10 things you missed in 2020
Of course, you missed traveling, relatives and friends, eating out, staying out, anything out, haircuts and all… What I’m talking about is my articles 🙂
If you missed any of these articles in 2020, here’s the list to catch up:
What Lies Ahead For eLearning: What Can You Do Now To Prepare?Written before the lockdown and all the misery, this article explores future skills.
What future skills do you need if you’re in Learning and Development today designing and creating eLearning courses? What can you do now to prepare for the future?
Book Review: Evidence-Informed Learning DesignThis is a peculiar book review about a must-have book.
Today, anybody can be an expert, thought leader, guru, or ninja spreading opinion-based misinformation about how we should design learning experiences. What should you do instead? Read this book.
Design Secrets Of An Interactive Storytelling ChallengeThis article opens the curtain behind the design and implementation of a Soryline interactive story.
Once upon a time, 100 Flemmings got stuck in the Blue Mountains. Can you get them out of the Blue? Read to learn the design secrets behind an interactive story.
Becoming A Learning DesignerThis is a long, two-piece article for those who want to become learning designers, instructional designers, learning experience designers, and who knows what titles…
Book Review: Design Thinking For Better LearningAnother book review. This time about design thinking. If you think design thinking is some esoteric cure-all pill on post-it notes, read this practical book.
Book review: Sharon and Laura have put together an excellent design thinking workbook that is hands-on, practical, and applicable.
Learning Behavior ChangeThis two-piece article explores why it is so hard to change behavior, and why courses are often not enough. The articles explore BJ Fogg’s and Csíkszentmihályi’s work.
BJ Fogg’s research indicates that there are three elements playing primary roles in successful behavior change: B = MAP (or MAT).
Gamification elements for learning
This long piece includes 20+ gamification elements and my suggestions on how to use them for learning.20+ gamification design elements to kick-start your creative brainstorming on engagement and motivation in learning design.
Learning myths: why do they never die?This article explores the fundamentals of why myths exist, why they don’t ever die, and why it is so hard to change people’s minds about them.
Workplace learning 2020 and beyond the cloud21% of learning professionals think that demonstrating the value of learning is priority. Does this trouble you?
12 (sm)ART storytelling lenses for all scenariosStorytelling is a powerful tool to capture your audience’s hearts and minds. Storywriting, however, is a completely different story. Use these 12 (sm)ART lenses to improve your skills.