"Engage the WORL&D!"

Engage the WORL&D!

August 15, 2016

As I was finishing up my 30 Day Brainstorming Writing challenge the other day, I realized there’s one more story left to tell. It’s about engagement. I proposed to my

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Behind the Scenes: DeminGO and Game Thinking

July 31, 2016

In one of my previous posts, I created a playful DeminGO simulator. If you haven’t tried it yet, I would suggest playing a little with the solution before you move on.

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The Powerful Secret Behind Your To Do List

July 30, 2016

Accomplishments feel good! Like cancelling a dreaded meeting, postponing a gym class because it’s raining, deciding not to write that first paragraph today! Love it! It feels good not to do

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Training Alert! Have You Seen Them?

July 17, 2016
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Play DeminGO!

July 10, 2016

UPDATE: I also posted the behind the scene design and development here. DeminGO (not to be confused with Pokémon GO) is a silly-simulation. It was created for the eLearning Heroes

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Math Example for Storyline (JavaScript)

July 8, 2016

  Math is better than Match.com? If you’re new to triggers, conditions and variables in Storyline (first of all, you should check this out), you might want to explore a

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Gamification for L&D

July 5, 2016

5 points to remember for instructional designers when applying game thinking to learning Overall, start with game thinking in mind, not gamification or game-based learning. Focus on the angle based

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Think 80’s! Guess the song (JavaScript and Storyline)!

July 4, 2016

In a previous post, I showed how to add a YouTube video in Storyline via YouTube iframe API. This is a simple implementation of the same concept WITH a TWIST.

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HODOR: the Secret Elearning Formula

June 22, 2016

[Originally posted on LinkedIn] Here’s the super-secret HODOR formula of how to calculate the optimal length of an elearning course: The Executive: “What’s an elearning course? Oh, I don’t do

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Gamification of Learning: Time to Forget About Slides

June 14, 2016

“Time flies over us, but leaves its shadow behind.” –Nathaniel Hawthorne Book Time A book has pages. You read pages in a consecutive order. You advance by flipping. It’s a

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