Example of Using Parallel Effect (and markers) in Storyline What you need: Slider 1: picture in the background (city and sky) Slider 2: picture in the front (houses) Slider 3:
“I’m not a coder. What’s a variable and who really pulled the trigger?” First, check out these two-minute clips to have an idea on variables: Why using a variable? Images,
Seriously, I’ve been reading articles after articles that start out like that: “Gamification is not about playing games.” Then they go on with game design, game elements, even examples of
How do you feel about completing a task under time pressure? If there’s one single topic I get asked most about gamifying e-learning is this one: the timer. The story usually goes
Working out loud on whimsicability… What I learned last year from David Anderson, Melissa Milloway and Jane Bozarth, is that you never know what people find interesting, useful or even funny.
Last year, I started a Work Out Loud (actually Tweak Out Loud) project: a gamified Storyline elearning that addresses common myths about gamification/game-based learning. I’ve learned a lot since the
Earlier this year, I had the pleasure to do two hands-on sessions at the ATD TechKnowledge conference in Las Vegas, NV. The point I was trying to drive home was
This post originally was posted in LinkedIn. Recently, we had a passionate conversation on Twitter about the future of Instructional Design (ID). Knowing (or not) where L&D is heading, is
Controlling Variables from JavaScript I often have to use multiple True/False variables to keep track of things. Let’s say they are collectibles. If it’s true, you have it. If it’s
I had the honor to speak at the ATD TechKnowledge conference last week in Las Vegas, NV. This is a reflection on things you might find useful or at least interesting