Case Study: Game Thinking Applied

Earlier this year, I had the pleasure to do two hands-on sessions at the ATD TechKnowledge conference in Las Vegas, NV. The point I was trying to drive home was to use Game Thinking while designing a course

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Is Instructional Design Dead?

This post originally was posted in LinkedIn. Recently, we had a passionate conversation on Twitter about the future of Instructional Design (ID). Knowing (or not) where L&D is heading, is it a title that

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JavaScript And Storyline: Timesaver

Controlling Variables from JavaScript I often have to use multiple True/False variables to keep track of things. Let’s say they are collectibles. If it’s true, you have it. If it’s false,

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Machine Learning: Reflections on the ATD TechKnowledge Conference

I had the honor to speak at the ATD TechKnowledge conference last week in Las Vegas, NV. This is a reflection on things you might find useful or at least interesting as well. Warning: you may need a

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Full Control Over YouTube Videos in Storyline

Using the YouTube iFrame API In Articulate Storyline, you can embed videos and you have full control over them. However, many times you want to show an external YouTube video and yet, you want to be able

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Jump Wars: Storyline, GameEngine and xAPI

As the storyline goes: In a far, far away LRS… Knowledge is trapped in the gray matter. The sleeping Forces must be awakened. Rumor is, there’s a courageous player out there who can face the

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Storyline Variables and JavaScript

In Storyline 2, you have the ability to manipulate/adjust variables via triggers and conditions. You might want to increase the player’s points when collect coins or something. For each of these

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QR Code Generator

This Storyline/JavaScript example is a “profile” QR code generator. You use the sliders to set up your strength/opportunities profile, and then click the create button. The Storyline module

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Think Like a Game Designer

Gamifying a course? Design with the experience and learning/performance objectives in mind! Two tips: Do not start from adding game mechanics without having a vision how the user experience should flow.

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How did I make the gamified video interview challenge?

Spoiler alert! If you have not yet, launch the paper-rock-scissors video interview first, before you continue reading how it was made. I’ll give you the design process as well as the major points

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