Somewhere in the WORL&D people are not connecting the dots! Imaginary conversation follows: ID: PacMan is a good idea. [not really]. Let me ask you a couple of questions to make
Santa had an idea! What if you could leave a prezy to your fellow L&D peeps? It would work like this: You tap the magic red tape and leave a message.
Happy New Year! Prototype list: try something random! SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning Heroes Examples: https://community.articulate.com/articles/gamification-examples-elearning Song 1: http://rabbitoreg.com/guess80/song1/story.html Song 2: http://rabbitoreg.com/guess80/song2/story.html Timer: https://www.rabbitoreg.com/timerdemo/timer_1/story.html
2016 was a year with frog and toad. But mostly toad. The year of change. See all my insights in his Articulate Rise example: [thrive_link color=’blue’ link=’http://rabbitoreg.com/review/2016′ target=’_self’ size=’medium’ align=’aligncenter’]Launch[/thrive_link]
Did you just say the U-word? You can’t use UNDERSTAND, do you understand?? — Anonymous ID, Bloomed in Taxonomy, PA The story above, featuring learning objectives, is completely fictional and
“The Hitchhiker’s Guide to the Galaxy is a story about a race of hyper-intelligent pan-dimensional beings who built a computer named Deep Thought to calculate the Answer to the Ultimate
UPDATE: New version of demo to accommodate Articulate’s altered way of treating lesson IDs. First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels
There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features.
I have to admit, every time something good ends (like a conference), I’m puzzled by how fast a day went. (As opposed to a 5 hour flight with a twist
Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full