L&D and Connecting the Dots

Somewhere in the WORL&D people are not connecting the dots! Imaginary conversation follows: ID: PacMan is a good idea. I think I have everything for the PacMan game. Share this:TwitterLinkedInFacebookGoogleLike

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xAPI Gift: You’ve Got Prezy

Santa had an idea! What if you could leave a prezy to your fellow L&D peeps? It would work like this: You tap the magic red tape and leave a message. Something you learned in 2016. And hit GO! With

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Happy New Year!

Happy New Year! Prototype list: try something random!   SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning

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Insights ’16

2016 was a year with frog and toad. But mostly toad. The year of change. See all my insights in his Articulate Rise example: Share this:TwitterLinkedInFacebookGoogleLike this:Like Loading...

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Do You Understand Learning Objectives?

Did you just say the U-word? You can’t use UNDERSTAND, do you understand?? — Anonymous ID, Bloomed in Taxonomy, PA The story above, featuring learning objectives, is completely fictional and

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Michael Allen: Hitchiker’s Guide to the eLearning Galaxy

“The Hitchhiker’s Guide to the Galaxy is a story about a race of hyper-intelligent pan-dimensional beings who built a computer named Deep Thought to calculate the Answer to the Ultimate Question

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How to create “fake branching” with RISE?

First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels like” it’s personal, as it provides choices and responses. In reality, there’s

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Articulate Rise + A Little Magic

There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype

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5 Perceived L&D Takeaways from DevLearn

I have to admit, every time something good ends (like a conference), I’m puzzled by how fast a day went. (As opposed to a 5 hour flight with a twist of turning back after 20 minutes because of a

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was

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