Articulate Rise + A Little Magic

There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype

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5 Perceived L&D Takeaways from DevLearn

I have to admit, every time something good ends (like a conference), I’m puzzled by how fast a day went. (As opposed to a 5 hour flight with a twist of turning back after 20 minutes because of a

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was

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Articulate 360 From A Different Angle

Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the review

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How to beat the odds at DevLearn?

 { GO BLIND } How to make the most out of a conference? Have you ever been to a conference where some of the sessions were great wins, some okay impasses, while others felt like you just can’t

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JavaScript & Storyline Two-Way Communication via iFrame

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that

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DevLearn Experiment: how to speak xAPI?

I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around Gamification.

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“How do I tell my boss that gamification is not a good idea?”

and other good questions from Learning and Development… I recently returned from Orange County, CA, where I had the pleasure to work with the ATD OC chapter on shedding some lights on Game Thinking

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Cool Beans! Design Your Own Tabletop Game!

What’s Cool Beans!? Cool Beans! is a table top game for instructional designers who are just testing the waters of game thinking. Whether you design gamification (with the goal of motivating people

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Gamification is Not About Points, Badges and Leaderboards

Gamification is not about points, badges and leaderboards. Not even about engaging game mechanics or extraordinary games. It’s about people. Ordinary people, trying their best. It’s about motivating

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