"Humans are engaged when their mind is challenged, not their mouse."

5 Design Steps for Learner Engagement and Motivations for Humans

DevLearn Experiment: how to speak xAPI?

I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around Gamification. We’ll discuss questions like these. First of all, my argument is not to do gamification for learning. Start with Game Thinking in mind. An […]

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“How do I tell my boss that gamification is not a good idea?”

and other good questions from Learning and Development… I recently returned from Orange County, CA, where I had the pleasure to work with the ATD OC chapter on shedding some lights on Game Thinking in L&D. During the Tapas, Wine and Gamify networking event, I had an enthusiastic audience asking all kinds of questions about […]

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Cool Beans! Design Your Own Tabletop Game!

What’s Cool Beans!? Cool Beans! is a table top game for instructional designers who are just testing the waters of game thinking. Whether you design gamification (with the goal of motivating people to do behavioral change) or game-based learning (where you learn while playing a game) or a game-based assessment (where you assess existing knowledge […]

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Gamification is Not About Points, Badges and Leaderboards

Gamification is not about points, badges and leaderboards. Not even about engaging game mechanics or extraordinary games. It’s about people. Ordinary people, trying their best. It’s about motivating ordinary people to do extraordinary things in life. One of the common mistakes instructional designers make early in their gamification experience is focusing on game mechanics over […]

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All About Gamification: Engage the WORL&D!

Start out with Game Thinking in mind and not with a solution in mind! What Lies Beneath? Learner engagement is one of the most elusive challenges instructional designers face daily. On the surface, it seems to be an easy problem to tackle: let’s make learning fun! The problem, however, lies beneath the surface. Literally, in […]

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Storyline Text Entry

How to capture text entry real time? I ran into a challenge recently in Storyline: I wanted the user to type in something in a text field. At the same time, disable the submit button unless the text field has some content. In other words, I wanted to force to user to type something and […]

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Engage the WORL&D!

As I was finishing up my 30 Day Brainstorming Writing challenge the other day, I realized there’s one more story left to tell. It’s about engagement. I proposed to my wife on a rainy day. That morning, with 40 other people, we got on a bus to take a trip of a lifetime. It was […]

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Behind the Scenes: DeminGO and Game Thinking

In one of my previous posts, I created a playful DeminGO simulator. If you haven’t tried it yet, I would suggest playing a little with the solution before you move on. This post is about the secrets behind the scenes. This is a great example of showing how Game Thinking lead to the design of this […]

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The Powerful Secret Behind Your To Do List

Accomplishments feel good! Like cancelling a dreaded meeting, postponing a gym class because it’s raining, deciding not to write that first paragraph today! Love it! It feels good not to do something. We all heard the advantage of using to do lists. You probably use it daily. But are you harnessing the real power of a […]

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