"Humans are engaged when their mind is challenged, not their mouse."

5 Design Steps for Learner Engagement and Motivations for Humans

5 Perceived L&D Takeaways from DevLearn

I have to admit, every time something good ends (like a conference), I’m puzzled by how fast a day went. (As opposed to a 5 hour flight with a twist of turning back after 20 minutes because of a mechnical issue.) But again, I have to remind myself that it is just sheer perception. Time […]

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While it lasted it was a great resource. However, as I changed jobs, my account was […]

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Articulate 360 From A Different Angle


Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the review tool, etc. What I wanted to do is approach the release from a different angle (although, 360 kind of covers all angles). From L&D […]

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How to beat the odds at DevLearn?

 { GO BLIND } How to make the most out of a conference? Have you ever been to a conference where some of the sessions were great wins, some okay impasses, while others felt like you just can’t beat the house? Odds are always against you when you go blind! Here’s my two cents how to make […]

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JavaScript & Storyline Two-Way Communication via iFrame

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that functionality. In my DevLearn session, we find ourselves in a story. This is Uncle Tomsday’s ship. Some of the items are stolen […]

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DevLearn Experiment: how to speak xAPI?

I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around Gamification. We’ll discuss questions like these. First of all, my argument is not to do gamification for learning. Start with Game Thinking in mind. An […]

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“How do I tell my boss that gamification is not a good idea?”

and other good questions from Learning and Development… I recently returned from Orange County, CA, where I had the pleasure to work with the ATD OC chapter on shedding some lights on Game Thinking in L&D. During the Tapas, Wine and Gamify networking event, I had an enthusiastic audience asking all kinds of questions about […]

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Cool Beans! Design Your Own Tabletop Game!

What’s Cool Beans!? Cool Beans! is a table top game for instructional designers who are just testing the waters of game thinking. Whether you design gamification (with the goal of motivating people to do behavioral change) or game-based learning (where you learn while playing a game) or a game-based assessment (where you assess existing knowledge […]

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Gamification is Not About Points, Badges and Leaderboards

Gamification is not about points, badges and leaderboards. Not even about engaging game mechanics or extraordinary games. It’s about people. Ordinary people, trying their best. It’s about motivating ordinary people to do extraordinary things in life. One of the common mistakes instructional designers make early in their gamification experience is focusing on game mechanics over […]

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