Category Archives for Storyline

Game of Random Thrones

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Welcome to Game of Random Thrones! GoT is back! In the honor of Winter coming soon, this post demonstrates how to use JavaScript to randomize your data. Business case: let’s say you have a list of character names from Game of Thrones, as well as the actor/actress who plays them. Nicely ordered, so the two […]

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Happy New Year!

Happy New Year! Prototype list: try something random!   SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning Heroes Examples: https://community.articulate.com/articles/gamification-examples-elearning Song 1: http://rabbitoreg.com/guess80/song1/story.html Song 2: http://rabbitoreg.com/guess80/song2/story.html Timer: https://www.rabbitoreg.com/timerdemo/timer_1/story.html https://www.rabbitoreg.com/timerdemo/timer_2/story.html Millenial Aquarium: http://rabbitoreg.com/games/millennial_aqua/story.html Video interview: http://rabbitoreg.com/gms/zsoltinterview/story.html Pre-training example: https://www.rabbitoreg.com/2016/05/03/hook-them-javascript-and-storyline-to-engage-learners/ Voice Recognition: http://rabbitoreg.com/gms/speech_travel/story.html Negotiation skills MVP: http://rabbitoreg.com/atdtk/negotiation/story.html JUMP WARS: http://rabbitoreg.com/games/jumpwars/ PUZZLE: http://rabbitoreg.com/puzzle/ PREZY: https://www.rabbitoreg.com/prezy/ Branching in RISE: http://rabbitoreg.com/risedemo2/#/?_k=edlsdb  

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Insights ’16

A summary of insights for 2016…

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How to create “fake branching” with RISE?

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First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels like” it’s personal, as it provides choices and responses. In reality, there’s no real branching. Out-of-the-box, Articulate Rise (at least at this point) does not provide branching. You can, however, add stacked buttons as a choice to make. The […]

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Articulate Rise + A Little Magic

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There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype only. Welcome to the future! LAUNCH THE MAGIC   Download the SOURCE!   How does it work? First of all, this is not […]

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While it lasted it was a great resource. However, as I changed jobs, my account was […]

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Articulate 360 From A Different Angle

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Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the review tool, etc. What I wanted to do is approach the release from a different angle (although, 360 kind of covers all angles). From L&D […]

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JavaScript & Storyline Two-Way Communication via iFrame

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that functionality. In my DevLearn session, we find ourselves in a story. This is Uncle Tomsday’s ship. Some of the items are stolen […]

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DevLearn Experiment: how to speak xAPI?

I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around Gamification. We’ll discuss questions like these. First of all, my argument is not to do gamification for learning. Start with Game Thinking in mind. An […]

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Behind the Scenes: DeminGO and Game Thinking

In one of my previous posts, I created a playful DeminGO simulator. If you haven’t tried it yet, I would suggest playing a little with the solution before you move on. This post is about the secrets behind the scenes. This is a great example of showing how Game Thinking lead to the design of this […]

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