Category Archives for JavaScript

Game of Random Thrones

Shares

Welcome to Game of Random Thrones! GoT is back! In the honor of Winter coming soon, this post demonstrates how to use JavaScript to randomize your data. Business case: let’s say you have a list of character names from Game of Thrones, as well as the actor/actress who plays them. Nicely ordered, so the two […]

Continue reading

The Host Has Not Yet Arrived: Multiple-Choice Sucks?

Multiple Choice Sucks I’m sure you’ve been there. Legal takes your well-crafted multiple-choice questions and adds just enough words for clarification to the correct answer to make it four lines longer than any of the distractors. Knowledge checks with four answers generally test the participant’s ability to pick their 25% chance anyway. Ideally, you would […]

Continue reading

Auto-Play Video After Scrolling In View

What is this post about? I’m building a one-stop-scroll place to store all info about my session at the ATD International Conference and Expo. Before the session, it will host the backstory and other useful, maybe somewhat hidden clues. After the session, I will also post instructions how to design and execute a session like […]

Continue reading

Rise Completion on Launch

Shares

Here’s an example of hiding branches in Rise. While the solution above work, there’s a caveat: since some of the user does not see all branches, Rise will send completion to the LMS, even if you go all the way to the end. Someone asked me if it’s possible to send completion in Rise right […]

Continue reading

You’ve Got Prezy

Santa had an idea! What if you could leave a prezy to your fellow L&D peeps? It would work like this: You tap the magic red tape and leave a message. Something you learned in 2016. And hit GO! With that, your message is gift wrapped, courtesy of Scirra’s Construct 2 game engine and delivered via […]

Continue reading

Happy New Year!

Happy New Year! Prototype list: try something random!   SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning Heroes Examples: https://community.articulate.com/articles/gamification-examples-elearning Song 1: http://rabbitoreg.com/guess80/song1/story.html Song 2: http://rabbitoreg.com/guess80/song2/story.html Timer: http://www.rabbitoreg.com/timerdemo/timer_1/story.html http://www.rabbitoreg.com/timerdemo/timer_2/story.html Millenial Aquarium: http://rabbitoreg.com/games/millennial_aqua/story.html Video interview: http://rabbitoreg.com/gms/zsoltinterview/story.html Pre-training example: http://www.rabbitoreg.com/2016/05/03/hook-them-javascript-and-storyline-to-engage-learners/ Voice Recognition: http://rabbitoreg.com/gms/speech_travel/story.html Negotiation skills MVP: http://rabbitoreg.com/atdtk/negotiation/story.html JUMP WARS: http://rabbitoreg.com/games/jumpwars/ PUZZLE: http://rabbitoreg.com/puzzle/ PREZY: http://www.rabbitoreg.com/prezy/ Branching in RISE: http://rabbitoreg.com/risedemo2/#/?_k=edlsdb  

Continue reading

Insights ’16

A summary of insights for 2016…

Continue reading

How to create “fake branching” with RISE?

Shares

First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels like” it’s personal, as it provides choices and responses. In reality, there’s no real branching. Out-of-the-box, Articulate Rise (at least at this point) does not provide branching. You can, however, add stacked buttons as a choice to make. The […]

Continue reading

Articulate Rise + A Little Magic

Shares

There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype only. Welcome to the future! LAUNCH THE MAGIC    How does it work? First of all, this is not a production value feature […]

Continue reading

Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While it lasted it was a great resource. However, as I changed jobs, my account was […]

Continue reading
1 2 3