Category Archives for JavaScript

Auto-Play Video After Scrolling In View

What is this post about? I’m building a one-stop-scroll place to store all info about my session at the ATD International Conference and Expo. Before the session, it will host the backstory and other useful, maybe somewhat hidden clues. After the session, I will also post instructions how to design and execute a session like […]

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Rise Completion on Launch

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Here’s an example of hiding branches in Rise. While the solution above work, there’s a caveat: since some of the user does not see all branches, Rise will send completion to the LMS, even if you go all the way to the end. Someone asked me if it’s possible to send completion in Rise right […]

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You’ve Got Prezy

Santa had an idea! What if you could leave a prezy to your fellow L&D peeps? It would work like this: You tap the magic red tape and leave a message. Something you learned in 2016. And hit GO! With that, your message is gift wrapped, courtesy of Scirra’s Construct 2 game engine and delivered via […]

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Happy New Year!

Happy New Year! Prototype list: try something random!   SORTY (Sorting of Randomized Things of Yours) http://rabbitoreg.com/games/sorty/index.html Gamification Hype: http://rabbitoreg.com/games/touchxapi/ Simulation: http://rabbitoreg.com/elhdemingo/story.html eLearning Heroes Examples: https://community.articulate.com/articles/gamification-examples-elearning Song 1: http://rabbitoreg.com/guess80/song1/story.html Song 2: http://rabbitoreg.com/guess80/song2/story.html Timer: http://www.rabbitoreg.com/timerdemo/timer_1/story.html http://www.rabbitoreg.com/timerdemo/timer_2/story.html Millenial Aquarium: http://rabbitoreg.com/games/millennial_aqua/story.html Video interview: http://rabbitoreg.com/gms/zsoltinterview/story.html Pre-training example: http://www.rabbitoreg.com/2016/05/03/hook-them-javascript-and-storyline-to-engage-learners/ Voice Recognition: http://rabbitoreg.com/gms/speech_travel/story.html Negotiation skills MVP: http://rabbitoreg.com/atdtk/negotiation/story.html JUMP WARS: http://rabbitoreg.com/games/jumpwars/ PUZZLE: http://rabbitoreg.com/puzzle/ PREZY: http://www.rabbitoreg.com/prezy/ Branching in RISE: http://rabbitoreg.com/risedemo2/#/?_k=edlsdb  

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Insights ’16

A summary of insights for 2016…

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How to create “fake branching” with RISE?

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First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels like” it’s personal, as it provides choices and responses. In reality, there’s no real branching. Out-of-the-box, Articulate Rise (at least at this point) does not provide branching. You can, however, add stacked buttons as a choice to make. The […]

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Articulate Rise + A Little Magic

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There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype only. Welcome to the future! LAUNCH THE MAGIC    How does it work? First of all, this is not a production value feature […]

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Storyline – Construct 2 (or any webobject) Integration

Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While it lasted it was a great resource. However, as I changed jobs, my account was […]

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JavaScript & Storyline Two-Way Communication via iFrame

Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that functionality. In my DevLearn session, we find ourselves in a story. This is Uncle Tomsday’s ship. Some of the items are stolen […]

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Storyline Text Entry

How to capture text entry real time? I ran into a challenge recently in Storyline: I wanted the user to type in something in a text field. At the same time, disable the submit button unless the text field has some content. In other words, I wanted to force to user to type something and […]

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