This is a follow-up article on my previous xPorter 2.1 demo. When you build a large and complex project, you end up with tons of user variables in Storyline. Keeping
A couple of years ago I made an auto-hotkey script (xPorter 1.0) for Storyline. I wanted to export the list of variables into an Excel sheet so I can document
UPDATE: This tool is now deprecated. I hope at some point Articulate will provide a native way to export (and import) variables? Maybe using json? Or XML? Why export variables?
“I’m not a coder. What’s a variable and who really pulled the trigger?” First, check out these two-minute clips to have an idea on variables: Why using a variable? Images,
In Storyline 2, you have the ability to manipulate/adjust variables via triggers and conditions. You might want to increase the player’s points when collect coins or something. For each of
Absolutely short intro to Variables, Triggers and Conditions. Special thanks to Mr. Mice. Hare we go…
This is the starting screen for the interactive game taxonomy example I shared at the ATD international conference in 2021. Many designers asked how to do something like that in
We often forget to celebrate our accomplishments and move on to the next big challenge. If you ever wanted to add a little confetti celebration in your Storyline course, this
A couple of years ago I played around with the Sørensen–Dice coefficient algorithm to innovate simple multiple-choice challenges for terms vs. definition types of questions. This creative approach works when
This post is a challenge. I’ll get to the challenge at the end. For now, let’s look at this fictitious company called, Dundeal Mifflearn. Good news is, you’re hired! Bad